I'm wondering whether to make this a quick elimination type deal, elongate the whole storyline by giving each game 2 rounds. :P
Friday, July 11, 2008
#594 Double Out II
#594 Double Out II
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Chapter 11 - Paintballers
Blog Archive
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2008
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July
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- #604 More Big Heads
- T-Day: Tire Tarea
- #603 The Limbless
- #602 Sober
- #601 Battle of Brains
- #600 Strategy Steve!?
- T-Day: None
- #599 Strategic Rush
- #598 Grizzly Power
- #597 Not Neo
- #596 B-Team Start
- T-Day: Gunbounding
- #595 Broken Ladder
- #594 Double Out II
- #593 Slight Delay
- #592 Fourth Man
- #591 Super Noob
- #590 Bigheadshot
- #589 Double Out
- #588 Masking
- #587 Ref Speaks
- T-Day: Coal Teams
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July
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6 comments:
I say we play Attack & Defend after Speedball. Maybe a fortress type of building or something, each round the teams switch sides or something.
I say we kick out fluff head or make him wear a helmet, it's like he is in God Mode :(
There is a solution to that media, the question is whether the next opponent figures it out or your team. ;)
I say we just turn him to fried calamari.
Where did i leave my vodka powered flamethrower...
I like the Calamari idea too.
*Revs his vodka powered chainsaw*
LUNCH TIME FOR RUSSIA
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